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Eran Aviram's Portfolio
Game design, editing and communication
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Category: Articles

The Fight of Balin’s Tomb as a Benchmark for RPG Combat

It’s so awesome, that I use it as the standard against which all combat systems are judged.

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Combat lessons from the Lord of the Rings movies

To help me better design TTRPG fight scenes, I went through the LotR movies and analysed what was so great about each fight.

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Elements of a Magic System

And I don’t mean Fire, Water etc.

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Don’t be right, be smart

Or: Talking is a free action, but a conversation requires rolls

Read"Don’t be right, be smart"

Roleplaying Technical Terminology

I use the following terms to help me, the editor, communicate better with the writer.

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Self-Editing for Indie Game Designers – A Guide

While most indie creators learn graphic-related skillsets, they neglect editing. 

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The New Star Wars Trilogy, Reimagined

If I had to run a game in the Star Wars galaxy, post-original-trilogy, this is what it would look like.

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Presenting Dungeons & Dragons to Newcomers

The following scenario is the one I occasionally use to give a person a taste of the experience of a roleplaying game, specifically D&D, in five minutes or less.

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Introducing New People to Our Hobby

More people should be roleplaying. If you agree with this statement then you should probably care, at least a little, about how to make more people into roleplayers. Here are my thoughts on the matter.

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My Editorial Process

Here’s my editing process: What happens when and why.

Read"My Editorial Process"

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