The Fight of Balin’s Tomb as a Benchmark for RPG Combat
It’s so awesome, that I use it as the standard against which all combat systems are judged.
It’s so awesome, that I use it as the standard against which all combat systems are judged.
To help me better design TTRPG fight scenes, I went through the LotR movies and analysed what was so great about each fight.
I use the following terms to help me, the editor, communicate better with the writer.
If I had to run a game in the Star Wars galaxy, post-original-trilogy, this is what it would look like.