The Fight of Balin’s Tomb as a Benchmark for RPG Combat
It’s so awesome, that I use it as the standard against which all combat systems are judged.
Combat lessons from the Lord of the Rings movies
To help me better design TTRPG fight scenes, I went through the LotR movies and analysed what was so great about each fight.
The Gamemaster’s Guide to Guiding Actions
A list of very useful pieces of advice for GMs of all levels of experience.